Monthly Archive: August 2016

Blast Force

Official Site || Vector Download Page

Blast Force is a one-button game to an unusually literal degree and it pulls off this minimalistic control scheme remarkably well. Attacking, charging your laser, moving, and even choosing to use a continue are all tied to a single button. This is a short game even by shmup standards, but its polished and creatively unique gameplay make it a great game to play and go back to.
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Mr. Rescue

Official Site || itch.io Page

The world could probably use a few more firefighter arcade games since it seems like just about all of them are astonishingly good. Mr. Rescue is no exception to the rule with its intense gameplay and some charmingly ridiculous self-aware humor. Between putting out fires, collecting upgrades, monitoring your water and heat meters, and, most importantly of all, rescuing people by tossing them out of windows, there is a lot to keep track of and little time to spare.
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Blink the Bulb

Official Site || Steam Page

As much as I love the NES and the SNES, I’m still always happy whenever a clearly Genesis-inspired game like Blink the Bulb shows up. With bright and colorful visuals, massive levels with branching paths, and plenty of abilities to choose between and combine, Blink the Bulb puts some of the best qualities of Genesis platformers in the spotlight.
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Hiiro

Official Site || Steam Page || itch.io Page || Developer’s Site

The inspiration for Hiiro is so blatant that Nifflas and clysm, the creators of Knytt and Seiklus respectively, are thanked in the credits, but this is not at all a downside. This short and comfortably hazard-free exploration platformer comes in at just the right price to make for a relaxing and enjoyable afternoon adventure.
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Article Experiment

I’m going to be testing out a new way of releasing articles starting today. Specifically, the full article will be split into a tiered release with the video, relevant links, and the basic description going up today and the rest of the article itself going up tomorrow. I plan to also handle Tuesday’s game this way with the video content and description on Tuesday and the writing on Wednesday. I’m not sure if I’ll be sticking with this method (it’s an experiment after all), but if I do then any articles which do not feature video content will still come out in full on Tuesdays and Fridays.