Well, I haven’t been feeling particularly great all week, but as of today I think I can safely say that I’ve caught something. I doubt it’s anything serious, but it’s been difficult to focus on writing for more than short bursts at a time so progress on the current article has been moving at a frustratingly glacial pace. With that said, I’m planning to take a complete break from streaming until next Monday and focus on finishing the full article on Touhou – Wandering Souls at some point this week, though as of right now I can’t give an exact date. As I won’t be writing much this week, I’ll try to get some more videos edited and uploaded and I might write a smaller article for the weekend depending on how things go. I plan to have the schedule completely back to normal by the start of next week, but for now I am going to focus on taking things slow so I can get better as soon as possible; I’d rather have this week’s schedule be messy while still producing good content over trying to stick to the schedule at the cost of quality.
Author Archive: Seeric
You know an indie game has made it big when other indie developers start making fangames based on it and the Touhou series has a ton of fangames. I’ve played my fair share of Touhou fangames over the years and at the end of the day Touhou – Wandering Souls remains not only my favorite Touhou fangame, but one of my favorite freeware indie games. This sidescrolling action RPG perfectly translates the gameplay of a bullet hell shmup series into an entirely different genre alongside some surprisingly deep mechanics and an outright obscene amount of content all while being made in the utterly unlikely RPG Maker VX engine.
Hey everyone, I just want to let you know in advance that Easter preparations might get in the way of this weekend’s schedule. With any luck I’ll still be able to stream on Saturday and have a full article up at some point on Sunday, but the article might end up getting delayed by a day or two.
Is it an RTS, is it a tower defense game, or is it something entirely different? Cubetractor is a very odd game about moving cubes to smash enemies and make buildings. You must figure out the best ways to use the cubes at your disposal to quickly build up defenses and defeat your enemies with stationary turrets all while dodging around whatever dangers the game throws your way. This is a fairly challenging game, it’s a one-of-a-kind experience, and best of all it is thoroughly entertaining.
Odallus: The Dark Call is what you would get if you tossed a classic Castlevania game into a blender along with Berserk and added a dash of modern game design sensibilities. With its somewhat methodical approach to platforming and combat and a world divided into levels filled with branching paths and secrets, Odallus takes many of the best ideas the action platformer genre has to offer and combines them with fantastic aesthetics and a dark fantasy setting to create an incredible experience which outclasses much of the competition.