From Next Door Page

With a description stating that this game “draws inspiration from the works of Junji Ito and games like Silent Hill” and that it contains “mild jumpscares” I was prepared to either fall in love with From Next Door or be horribly disappointed – I was not disappointed. Even though it’s only about an hour in length, this game’s pace is an extremely slow burn, slow enough that after a few minutes you might start to wonder if those ‘jumpscares’ are just going to be fake-outs without anything legitimately frightening ever happening. Yet this slow pace is what makes the game work so well because the sense of tension continually builds even when nothing is happening. A neighboring house with no windows, a mysterious locked room, and a growing sense of unease are all it takes to make you expect an unknown horror to at last abruptly reveal itself every time you turn on the lights at night.

Nezumi Man Wave Miniboss

Nezumi Man

Developer’s Site || Vector Page

You only need to glance at the name and the level select screen to figure out that this is another Mega Man-style game. Nezumi Man is one of the older Mega Man-style games out there (it’s at least seven years old, though finding an exact release date has proven difficult), but it holds up just fine to this day. Its fairly low overall difficulty is a rarity for this specific subgenre, which makes this a relaxing experience where players can enjoy the various level gimmicks and many great enemy designs, which range from adorable to charmingly weird.

Sand and Rust - Hello Bot

Sand and Rust

Game Jolt Page || Page

From the creator of a dead world’s dream comes Sand and Rust. Though the settings are different, the two games are quite similar, not that that’s at all a bad thing. With a team of three robots at their command, players must platform their way back and forth between six regions in search of valuable pieces of scattered data, which are used both for advancing the plot and for unlocking new skills.

Lunatic War

Freem Page

Lunatic War is a game consisting entirely of 12 boss fights separated by brief dialogue skits (all in Japanese) and it makes the most of the content it has to offer. Every boss has a unique and often creative design and, more importantly, each fight is memorable with some fights consisting of two or more phases. Though there are not multiple difficulties, you have access to both a Mega Man buster and a Kirby-ish magic glove and your choice between the two dramatically alters how you approach nearly every fight.

Cylor vs The Bullets From Hell Page || Official Site

The boss fights are often the best parts of bullet hell shmups, so Cylor vs The Bullets From Hell cuts right to the chase by focusing entirely upon a single, ever-evolving boss. Over half a dozen difficulties gives this game plenty of replayability and the fight itself has many memorable twists both aesthetically and in terms of gameplay.