Nezumi Man Wave Miniboss

Nezumi Man


Developer’s Site || Vector Page

You only need to glance at the name and the level select screen to figure out that this is another Mega Man-style game. Nezumi Man is one of the older Mega Man-style games out there (it’s at least seven years old, though finding an exact release date has proven difficult), but it holds up just fine to this day. Its fairly low overall difficulty is a rarity for this specific subgenre, which makes this a relaxing experience where players can enjoy the various level gimmicks and many great enemy designs, which range from adorable to charmingly weird.
(more…)

Streams and Additional Videos

UPDATE: I have decided to swap the schedule for Wednesday and Thursday. This means that there will be a stream on Wednesday and a full article on Thursday.

I’ve been making additional videos for many of the games covered on Indie Overlook for a long time, but I’ve kept them on YouTube without adding them to this site. That’s soon going to change as over the next few days I will be adding these to a new section of the site dedicated to videos. I have also been streaming games on Twitch since long before the launch of Indie Overlook, but I am now going to be streaming in a more official sense for the site and have already done so this past weekend, streaming Sand and Rust and Hollow Knight on Saturday and Sunday respectively. Stream recordings will also be available on Indie Overlook alongside the other videos, but videos which are not explicitly stream recordings will still not have commentary as I think it can be important to have videos out there where the games are better able to ‘speak for themselves’ without the atmosphere being broken by commentary.

I’m still experimenting with the exact schedule for the streams (and my decision to stream on both Saturday and Sunday this time around means the full article for Sand and Rust is going to be delayed until Monday afternoon), so the exact time and days of the week during which these streams will occur is definitely not set in stone at the moment, but I do plan to have three streams per week. Most of these streams will likely be for the specific game which is being covered, though they will also include streams of previously covered games and ones which I plan to cover in the future (ex: Hollow Knight). Currently, this is how the schedule looks:

Monday: Stream
Tuesday: Video + Basic Article
Wednesday: Full Article
Thursday: Stream
Friday: Video + Basic Article
Saturday: Stream
Sunday: Full Article

This schedule would result in new content being released every day of the week for Indie Overlook (streams will be occurring in the evening and may be broken up into multiple videos, so you’ll need to go to Twitch to see the full stream on the day for which it is scheduled). There’s a good chance that Wednesday and Thursday activities will be swapped to match the schedule for Friday through Sunday, but this is the plan for now and I’ll make another update if it changes. And yes, this also means that both the full article for Sand and Rust and a stream will be coming up on Monday!

Sand and Rust - Hello Bot

Sand and Rust


Game Jolt Page || itch.io Page

From the creator of a dead world’s dream comes Sand and Rust. Though the settings are different, the two games are quite similar, not that that’s at all a bad thing. With a team of three robots at their command, players must platform their way back and forth between six regions in search of valuable pieces of scattered data, which are used both for advancing the plot and for unlocking new skills.
(more…)

Outline Platforming

Outline

Game Jolt Page || itch.io Page

Mistakes can often come back to haunt you when you’re a sentient outline. Outline is a platformer where your character is defined through an absence of space and everything it touches is erased from sight, which adds a new layer of challenge to the act of backtracking through levels while simultaneously creating a unique aesthetic identity.
(more…)

Today’s Changes

Indie Overlook has once again seen a few significant updates today, none of which were actually the update I initially intended to make (that will be coming later this week). In addition to some behind-the-scenes stuff, here’s the full list of changes:

  • The color scheme has been adjusted in various places, most notably in the search bar and the comments area to make text much easier to read, but a few menus and effects have also been slightly tweaked. There are a few places where I’m still working on getting the color scheme in place, but I’ll be fixing that over the course of the week.
  • There’s finally a proper login system! It should be much easier to login and create accounts now and there are basic profile pages in place alongside a few additional security measures. I would like to potentially flesh out profiles in the future, but for now this should help to make Indie Overlook look a bit more professional and a bit less like a generic blog.
  • The sidebar has been revamped to remove many of the less useful or redundant portions and a tag cloud has been added. This is still very much a work in progress, but I think the current setup is definitely better than the old one.
  • I missed removing featured images from the Freeware and Commercial game pages yesterday, so images were still appearing directly over the videosĀ  for some rather poor-looking formatting, but this has now been fixed and hopefully that’s the last we’ll see of that issue.
  • The Home Page has been changed to display fewer posts (5) to help reduce load times for new visitors.