Three Ghostly Roses

Three Ghostly Roses


RPGMaker.net Page

Edmund Brigham doesn’t know where he is, or even who he really is for that matter, but with an image of a rose burning in his mind he’s prepared to travel across a strange and hostile land to discover his purpose. Three Ghostly Roses is an indie RPG as ephemeral as its name, lasting only about three hours, but it’s an excellent story told exceptionally well. Though the central story is a rather serious one, it’s peppered with bits of humor and supported by a custom, evolving turn-based combat system where you’ll be dropkicking skeletons and uppercutting demons.

The full article will arrive on Thursday, August 24! Something pretty serious ended up happening recently. I’ll write the rest of this article once things settle down. Sunday, August 27 is the tentative release date for this article, but that might end up changing.

Mega Maker – Electric Sky by Shohann (7204)

This level definitely has some issues and I’d even hesitate to call it good, but parts of it are extremely entertaining. Though this is a rather vertical level, there isn’t much in the way of platforming here and virtually all of the challenge comes from the enemies. Enemies here can be almost perfectly divided into two groups.
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Mega Maker – Defence Ship Yamato92 by M9cao (111279)


Official Site

Aside from the final section, Defence Ship Yamato92 doesn’t do anything overly fancy, but it uses all of its parts very effectively. The primary enemies here are the two types of turrets from the first game as well as Suzies which periodically move vertically or horizontally between walls. As for your weapons, the mega buster is your default and you’re also given access to crash bombs and magnet missiles. I never felt a need to use the crash bombs, but the magnet missiles are very handy for taking out turrets above you.
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Sorry For Slow Updates!

First of all, I really do want to apologize for not releasing new articles and streaming on schedule lately. I’ve had a few things I needed to focus on unrelated to Indie Overlook and I haven’t had much time to play, let alone write about, more indie games; I’d rather get off schedule than release subpar content on time. Though I can’t give a solid date as to when the schedule will get back to normal, it will probably be in a week or two. Until then, I’ll be releasing articles and streaming (I always send out stream announcements on Twitter) whenever I can.

Mega Maker

Mega Maker


Official Site

As someone who was incredibly excited for Mega Man Universe before it got cancelled, I cannot express just how happy I am to see a game like Mega Maker. Giving Mega Man the Mario Maker treatment is an idea I would still love to see Capcom officially act on, but as it stands this fangame holds its own with an intuitive and easy to use level editor, plenty of customization options, and, most importantly, built-in online capabilities for uploading, downloading, and rating levels.
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