Scheduling Change This Week!

The schedule for this week is going to be different from usual. To start with, the full article for Monsterland will be arriving on Monday, though there will also be the normal 8:00 stream on Monday too. However, the rest of this week is going to also be dedicated to streaming a game called Crystal Towers 2.

Basically, Crystal Towers 2 is a game I have been wanting to write about for a while, but it’s also been a few years since the last time I played it so I would need to play through it again to be able to accurately write about it, especially since the current version has actually been updated in some substantial ways from the older version I played. On top of this, the game itself is rather long and will likely take somewhere around 20 hours to finish, if not longer, and I simply don’t have the time to go through it while also finding and writing about other obscure indie games. So, starting from Tuesday I’ll be focusing on providing a multi-hour stream of Crystal Towers 2 until I finish it. I can’t provide an exact date range for these streams since I’m not sure of exactly how long it will take to finish the game, but I’m estimating that the final stream will take place on either Saturday or Sunday.

Monsterland


Steam Page

Though it looks like an old ASCII roguelike, Monsterland is really a frantic third-person shooter which uses its unusual aesthetic choice in some clever ways. With plenty of weapons, several interesting environmental interactions, and a solid campaign, Monsterland has quite a lot to offer despite its extraordinary low price.

(more…)

Kero Blaster


Playism Page || Steam Page || Developer’s Site

Any major commercial release by Studio Pixel will inevitably be compared to Cave Story and Kero Blaster is certainly no exception. With its run-and-gun 2D platforming, its light RPG elements, and its retro aesthetics Kero Blaster seems to have much in common with the legendary indie game. However, these similarities are largely superficial because this is not a spiritual sequel to Cave Story, it’s not trying to be a spiritual sequel, and, to be as clear as possible, that is absolutely, perfectly fine. Kero Blaster is a linear platforming experience divided into several levels, the multiple unlockable difficulties are different enough to definitely warrant going through the game more than once, and the combat system incorporates some of the best elements from Cave Story while refining them into an incredibly polished state.
(more…)

Sorry, Got Sick

Well, I haven’t been feeling particularly great all week, but as of today I think I can safely say that I’ve caught something. I doubt it’s anything serious, but it’s been difficult to focus on writing for more than short bursts at a time so progress on the current article has been moving at a frustratingly glacial pace. With that said, I’m planning to take a complete break from streaming until next Monday and focus on finishing the full article on Touhou – Wandering Souls at some point this week, though as of right now I can’t give an exact date. As I won’t be writing much this week, I’ll try to get some more videos edited and uploaded and I might write a smaller article for the weekend depending on how things go. I plan to have the schedule completely back to normal by the start of next week, but for now I am going to focus on taking things slow so I can get better as soon as possible; I’d rather have this week’s schedule be messy while still producing good content over trying to stick to the schedule at the cost of quality.

Touhou – Wandering Souls


RPGMaker.net Page

You know an indie game has made it big when other indie developers start making fangames based on it and the Touhou series has a ton of fangames. I’ve played my fair share of Touhou fangames over the years and at the end of the day Touhou – Wandering Souls remains not only my favorite Touhou fangame, but one of my favorite freeware indie games. This sidescrolling action RPG perfectly translates the gameplay of a bullet hell shmup series into an entirely different genre alongside some surprisingly deep mechanics and an outright obscene amount of content all while being made in the utterly unlikely RPG Maker VX engine.
(more…)