Griptape Backbone Title

Griptape Backbone


Steam Page || Game Jolt Page

Terrible jokes, great music, memes, and a desktop screen containing the best use of a Samuel Beckett play I have ever seen are some of the most important parts of this existential skateboarding game. With no way to lose, a vague goal of collecting 1000 ‘aesthetics’ shaped like cups which make old Windows sounds when you touch them, and the ability to skate on any surface in any direction with no fear of crashing, this is a short and very relaxing experience where players are free to explore and interact with the world at their own pace. Griptape Backbone is mostly made up of bits and pieces of meaningless nonsense, but this is one case where the whole is definitely greater than the sum of its parts as all these abstract objects and pop culture references do come together to convey a surprisingly powerful message. The ending is particularly good, but the roughly one hour journey to get there is also worthwhile in its own way.
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Back To Normal

Since it seems like I should be able to finish up Crystal Towers 2 in two or possibly three more streams the weekly schedule is going back to normal. In other words, you can expect a new article preview and a video later today!

Scheduling Change This Week!

The schedule for this week is going to be different from usual. To start with, the full article for Monsterland will be arriving on Monday, though there will also be the normal 8:00 stream on Monday too. However, the rest of this week is going to also be dedicated to streaming a game called Crystal Towers 2.

Basically, Crystal Towers 2 is a game I have been wanting to write about for a while, but it’s also been a few years since the last time I played it so I would need to play through it again to be able to accurately write about it, especially since the current version has actually been updated in some substantial ways from the older version I played. On top of this, the game itself is rather long and will likely take somewhere around 20 hours to finish, if not longer, and I simply don’t have the time to go through it while also finding and writing about other obscure indie games. So, starting from Tuesday I’ll be focusing on providing a multi-hour stream of Crystal Towers 2 until I finish it. I can’t provide an exact date range for these streams since I’m not sure of exactly how long it will take to finish the game, but I’m estimating that the final stream will take place on either Saturday or Sunday.

Monsterland


Steam Page

Though it looks like an old ASCII roguelike, Monsterland is really a frantic third-person shooter which uses its unusual aesthetic choice in some clever ways. With plenty of weapons, several interesting environmental interactions, and a solid campaign, Monsterland has quite a lot to offer despite its extraordinary low price.

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Kero Blaster


Playism Page || Steam Page || Developer’s Site

Any major commercial release by Studio Pixel will inevitably be compared to Cave Story and Kero Blaster is certainly no exception. With its run-and-gun 2D platforming, its light RPG elements, and its retro aesthetics Kero Blaster seems to have much in common with the legendary indie game. However, these similarities are largely superficial because this is not a spiritual sequel to Cave Story, it’s not trying to be a spiritual sequel, and, to be as clear as possible, that is absolutely, perfectly fine. Kero Blaster is a linear platforming experience divided into several levels, the multiple unlockable difficulties are different enough to definitely warrant going through the game more than once, and the combat system incorporates some of the best elements from Cave Story while refining them into an incredibly polished state.
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