This map is primarily focused on its strange and silly story about Mitsu being forced into growing a giant tree made out of stone frogs, though it’s not entirely devoid of a few minor puzzle and platforming elements. It may sound strange, but the main strength of this map lies in the fact that it’s placed on the very first floor of the game, making it accessible to all players as early as possible. To see why this is such a large point in favor of this map, it is important to look at all the different elements which it introduces players to. As a story-oriented map, Barry and the Stone Tree includes many different types of interactions with NPC’s, signs, and collectibles for players to familiarize themselves with. It also utilizes the quest and logic gate components of Below Kryll‘s editor to expose players to many different gameplay elements with an easily understood loop; players receive a quest on the left, they complete that quest by killing an enemy, moving an object, or interacting with an NPC or a point of interest, and then go back to the left side to complete the quest, make the ‘tree’ grow, and take on the next quest in the list. There is very little danger here and all of the platforming is extremely simple, but as a first-floor map these are points in its favor. This is an easy map with a fun story which exposes players to various types of objects and interactions in an entertaining way, which is exactly what a level at the start of a game should be.