Fraxy

Fraxy – Hellion Draconis by krazykev360


Boss Download
Music: Rockin’ the Yard by prophetik music of OverClocked Remix

Size: 640 x 480
Mode: Free

This is a straightforward, no-frills, single-phase fight and that’s just fine. As much as I enjoy the more intricate bullet hell-style bosses, fights like this one against Hellion Draconis allow the more unique aspects of Fraxy‘s engine to really shine. Hellion Draconis hits the ground running, immediately barraging the player with a nonstop spray of mostly harmless bullets alongside lock-on targeting, homing missiles, a front-mounted laser which packs a rather nasty punch, and even more bullets. With no additional phases and no destructible parts, you can see everything this fight has to offer within the first ten seconds, but the fight as a whole also only lasts about a minute and provides an exhilarating rush from start to finish as Hellion Draconis never eases up on bombarding the player with an onslaught of deadly attacks. In terms of aesthetic design, Hellion Draconis has a simple yet economically stylish appearance with a main body resembling a fighter jet alongside laser swords for wings and a flamethrower tail to make it live up to the ‘dragon’ part of its name. In virtually every way, Hellion Draconis stands as a shining example of how to make a Fraxy boss which is simple without being trivial and it definitely was a welcome surprise to fight against.

Fraxy – Pressure by matteste


Boss Download
Music: Boiling Point by ectogemia of OverClocked Remix

Size: 360 x 480
Mode: Fixed

As a small, glowing red box with rapidly spinning ‘arms’, erratic movements, and fast attacks which force players to keep moving, Pressure has certainly earned its name in both aesthetics and attack design. Pressure has three distinct phases and in turn every phase consists of three attacks which it will cycle through. Though it is fast, most of this boss’s attack patterns fall into one of two types. The first, and most common, type of attack pattern present here is an arcing fan of several rows of bullets which may sometimes have a slight slant, but which otherwise allow for plenty of room while dodging. The second attack type consists of tracking attacks, such as in the form of a homing bullet barrage or a tracking laser and these patterns pose far more danger than the bullet waves. The main source of difficulty in this fight comes from trying to actually hit the boss in the first place as it is a small target and its movements become wider and more erratic with each phase to the point that it constantly bobs in and out of the arena in the final phase. Otherwise, this is a somewhat challenging yet surprisingly manageable fight which remains at about the same level of difficulty from start to finish, though the third phase is the easiest overall due to the lack of homing attacks while an attack pattern during the second phase where two streams of bullets create a double helix shape is by far the most dangerous part of the fight.

Fraxy – Sky Leopard 42k by Metarex Master


Boss Download
Music: Aerobotics by Just Coffee of OverClocked Remix

Size: 360 x 480
Mode: Fixed

Starting off the fight with a deadly rush across the screen, this boss provides a consistently fun and fast-paced challenge. One of the first things players are bound to notice is the addition of two twining frontal turrets for the player’s own ship, which serves as a an early sign of the flashy aesthetics at play here. While most small, fixed arena fights have fairly static bosses, the Sky Leopard 42k is rather dynamic, launching attacks from the top, middle, and bottom of the screen, which adds to both the challenge and the aesthetic appeal of the fight. Most of this boss’s attack patterns consist of either bombarding the player with aimed shots or using lasers and lines of bullets to limit mobility, though it is generally easy to find safe spots. This boss doesn’t have an excessive amount of health and, between the additional turrets and the fact that damage is dealt to the boss regardless of which piece of its body is hit, this fight definitely doesn’t overstay its welcome, but the first phase does last a bit too long and the boss doesn’t really gain any new attacks until it is down to about a third of its initial health bar.

Defeating the ship leads to a second, humanoid form which moves around frequently while staying near the top of the screen. This second form has the opposite issue of the first phase as it goes down so quickly that it may not get a chance to use all of its attacks, but it otherwise feels like a nice continuation of the first part of the fight with aesthetically-pleasing attacks which are challenging without being quite as dangerous as they may initially appear to be. Overall, this fight feels like it falls into a sweet spot in terms of balance, offering up a good challenge with plenty of visual flair and nothing in the way of frustration or tedium.