Music: Boiling Point by ectogemia of OverClocked Remix
Size: 360 x 480
As a small, glowing red box with rapidly spinning ‘arms’, erratic movements, and fast attacks which force players to keep moving, Pressure has certainly earned its name in both aesthetics and attack design. Pressure has three distinct phases and in turn every phase consists of three attacks which it will cycle through. Though it is fast, most of this boss’s attack patterns fall into one of two types. The first, and most common, type of attack pattern present here is an arcing fan of several rows of bullets which may sometimes have a slight slant, but which otherwise allow for plenty of room while dodging. The second attack type consists of tracking attacks, such as in the form of a homing bullet barrage or a tracking laser and these patterns pose far more danger than the bullet waves. The main source of difficulty in this fight comes from trying to actually hit the boss in the first place as it is a small target and its movements become wider and more erratic with each phase to the point that it constantly bobs in and out of the arena in the final phase. Otherwise, this is a somewhat challenging yet surprisingly manageable fight which remains at about the same level of difficulty from start to finish, though the third phase is the easiest overall due to the lack of homing attacks while an attack pattern during the second phase where two streams of bullets create a double helix shape is by far the most dangerous part of the fight.