Tag Archive: 2d

Demo – Flynn: Son of Crimson

Kickstarter Page || itch.io Page || Developer’s Site

This is a great little vertical slice alpha demo! If you’re unfamiliar with the term, a vertical slice demo is designed to show off various gameplay elements rather than showing off an area from the game. The demo for Flynn: Son of Crimson can be finished in under ten minutes, but it crams a whole lot of content into those few minutes. With four weapons, a utility item, standard action platforming, two enemy gauntlets, a stealth section, an auto-run section, and even a little bit of NPC interaction, not a single moment goes by without a new mechanic or technique being introduced.


itch.io Page

It’s October, and that means all sorts of indie horror games are going to start popping up just in time for Halloween. FAITH is one such game and it takes the retro aesthetic even farther back than usual with graphics inspired by the likes of the ZX Spectrum and plenty of computerized ‘voice acting’ that would feel right at home in an 80’s arcade game (Sinistar comes to mind). Starring a priest who has returned to the secluded site of a failed exorcism, FAITH wields its minimalism like a rather sharp knife.

This is a fairly short game, but it’s also a respectably dense game, packed with enough secrets, lore, and alternate endings to more than double your playtime if you want to see everything. Whether it tasks you with wandering through the woods alongside a retro rendition of “Moonlight Sonata” or creeping through a house in dead silence, FAITH knows how to use emptiness and absence to create constant tension.



Official Site || Steam Page

Cuphead was one of the most highly anticipated indie games of 2017 and, while I always enjoy stumbling upon great overlooked games, it’s rather refreshing to see a game with so much hype behind it actually (mostly) live up to that hype. Both visually and audibly Cuphead is an aesthetic masterpiece and this is something that was obvious from the first, painfully brief E3 trailer, but there is a breathtaking world of difference between seeing a few disconnected trailers and brief gameplay demos versus playing it for yourself as one cohesive whole. Even more importantly, it plays extremely well.

First Impression: Northwall

RPGMaker.net Page

This First Impression article is based on about an hour of gameplay and may not necessarily be indicative of the game as a whole. This includes the score at the end.

Northwall is a game I didn’t remember many details about when I started it up other than that it might have had some good reviews (it does) so I really wasn’t sure of what to expect from it. With its heavy reliance upon RPG Maker’s default graphical assets and an opening that goes on for too long before giving you control of a character, Northwall‘s quality only grew more doubtful by the minute. However, the combat system rapidly dispelled my doubts as to the game’s quality and by the end of my time with it I was eager to play more.

In Extremis

Steam Page

In Extremis is a shmup in which you play through various genres of art and music in a rather literal sense. If that sounds weird, well, In Extremis is a very strange game. While this is an entirely competent shmup filled with secrets, unlockables, and multiple paths, its true strength lies in being a visual marvel and an auditory delight where each stage is radically different from any other.