Tag Archive: danmaku
Hi everyone and welcome to the first article covering player-created content in games! The format for these is still not set in stone, so the next one may have some significant changes to it, but for now the plan is to keep these primarily video-focused with a very brief synopsis of each creation. Today I’ll be looking at three rather different bosses made by the community in Fraxy so let’s get started!
Fraxy is a shmup dedicated to boss fights, but it is also a powerful and flexible engine dedicated to making those fights. With a small yet dedicated fanbase, Fraxy has amassed quite a large amount of user-created content over the years and we’ll be taking a look at some of these creations in the very near future. For now, this article will serve as an introduction to Fraxy both as a game and as an engine.
NOTE: The official website no longer exists, credit goes to https://panchira.wordpress.com/ for containing a link.
NOTE 2: This game seems to be based on an anime called Sengoku Otome: Momoiro Paradox, which looks awful, but at least the game’s good!
I’m not sure as to exactly when I fell in love with the bullet hell subgenre, but I do know that I always enjoy stumbling across worthwhile entries and Sengoku Youkai Daikassen is one such entry. Taking place over the course of six stages (or ‘steges’ according to the in-game Engrish) in Warring States-era Japan, this horizontal shmup offers enough Continues to make it a good entry point for those new to the genre and enough nuance to its scoring system to satisfy most bullet hell veterans.