Unblade is an over-the-top action platformer starring a frog wielding an umbrella blade and it’s as amazing as it sounds. Your rather unconventional weapon with its various quirks is the main draw, though varied, well-crafted levels, secret collectibles, and awesome action sequences all definitely contribute to making Unblade worth playing. (more…)
Eden Reverse is a short cross between a platformer and a shmup without feeling entirely like either. Your character can stay in the air for quite a while before falling back down to the ground, but the main feature is hinted at by the title itself. Specifically, you can reverse gravity to walk on the ceiling. This is far from the only game to feature such a mechanic, but Eden Reverse is rather unique among these types of games in its pure focus on boss fights. With gravity controls, a jetpack that lets you remain in the air for extended periods of time, and creative boss fights within often equally creative arenas, this little game packs a big punch. (more…)
Genetos is a shmup which celebrates the history of its genre from its humble beginnings to the modern era. The aesthetics evolve along with the enemies and even your own ship in this journey through the ages. With many difficulty levels to choose from and different evolutionary paths for your ship based on your actions, Genetos is a game which can vary as much as the genre itself. (more…)
I Dreamed Ocean is a short action platformer with keeps things simple. The game begins with its nameless protagonist jumping down a well strangely located in the middle of an almost entirely barren and very dry wasteland. From there it’s a matter of fighting off various demonic foes as you traverse the caverns below the well while seeking to plunge ever deeper. Movement has a methodical, smooth feel to it as the default walking speed is slower than in most platformers, but the protagonist can jump very high and quickly accelerates both on the way up and when falling back down. Your only normal form of attack is the traditional head stomp and the exact speed and height of the protagonist’s jump gives a very satisfying feeling of weight to this attack, especially since the rebound after stomping on an enemy is rather large. There is fall damage, so you can’t blindly jump everywhere, though you can fall from fairly high up before fall damage becomes a risk factor. Collectibles along the way include extra lives, full heals (which are especially important as you don’t heal between levels), keys for specific doors, and a temporary power boost which greatly increases your speed and allows you to kill enemies simply by walking into them. Enemy variety is fairly low, but it’s large enough for a game of this length and the enemies both look fantastic and are well-utilized.
The only downside to I Dreamed Ocean is parts of the level design could use some work, both aesthetically in in terms of layout. One level has a large, empty tunnel with a full heal and an extra life at the end which doesn’t make up for the fact that the tunnel itself is just boring and pointless while in another level you can take some time to go down a path only to arrive at a gate which requires a key found in a different path. Backgrounds are also bland to look at, which is a bit of a shame as the enemy and character design is consistently great and the calm soundtrack fits will with the more methodical pacing. These issues ultimately don’t detract too much from the overall experience though and, while it’s unlikely to blow anyone away, I Dreamed Ocean has a memorable sense of pacing and style which definitely makes it worth taking 15 or so minutes to play it through to the end.
Do you want to know a good trick for awakening your latent psychic powers? Just try punching some robots and maybe a missile or two. At least, that’s all it takes for ‘Psi Knuckle Joe’ to start flying and teleporting through the air, dodging razor blades and dashing through flames. Psi Knuckle is the newest freeware game from Bunaguchi and it’s not pulling any punches. (more…)