Tag Archive: top-down

FAITH


itch.io Page

It’s October, and that means all sorts of indie horror games are going to start popping up just in time for Halloween. FAITH is one such game and it takes the retro aesthetic even farther back than usual with graphics inspired by the likes of the ZX Spectrum and plenty of computerized ‘voice acting’ that would feel right at home in an 80’s arcade game (Sinistar comes to mind). Starring a priest who has returned to the secluded site of a failed exorcism, FAITH wields its minimalism like a rather sharp knife.

This is a fairly short game, but it’s also a respectably dense game, packed with enough secrets, lore, and alternate endings to more than double your playtime if you want to see everything. Whether it tasks you with wandering through the woods alongside a retro rendition of “Moonlight Sonata” or creeping through a house in dead silence, FAITH knows how to use emptiness and absence to create constant tension.
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First Impression: Blue Rider


Steam Page

First Impression articles are based entirely upon the first roughly 30 minutes of gameplay and may not necessarily be indicative of the game as a whole. This includes the score at the end.

The first three levels of Blue Rider show potential while not being overly remarkable. You’ll be disappointed if you’re hoping to see much from Blue Rider which hasn’t been done before, but this is nevertheless a decent top-down shooter which fans of the genre might want to keep their eyes on.
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Monolith Daemon Boss

Monolith


Steam Page || Developer’s Site || Playthrough Part 2

Top-down action rogue-likes (or rogue-lites or roguelike-likes or whatever you want to call them at this point) have been ridiculously common in the world of indie game development ever since The Binding of Isaac became popular and, to be perfectly honest, I’ve never been particularly fond of this subgenre as a whole, but Monolith stands out in some very substantial ways. Infused with the soul of a bullet hell shmup, Monolith introduces a whole new layer of carefully handcrafted bullet-dodging action to the formula while fixing many of this subgenre’s shortcoming, making this not only a game which is designed to be replayed multiple times, but one which you’ll actually want to reply again and again.
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THOTH


Official Site || Steam Page

I rarely enjoy top-down arena shooters, but THOTH is a rather unusual game for this genre to say the least. With no scoring system, no text or instructions, and 64 handcrafted levels plus quite a bit of post-game content, this is a game which seeks to constantly surprise players as it continuously changes up and expands upon its mechanics.
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Ophidia

Official Site || itch.io Page

Ophidia is a short and vibrant game which combines the legendary tail-eating serpent Ouroboros with the growth-based gameplay of games like Katamari Damacy. Consisting of four levels and a tutorial, this game can easily be completed in an hour, but the creative and polished gameplay make for an hour well spent.
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