Tag Archive: commercial

CAPSULE


Steam Page || itch.io Page

Many horror games are described as claustrophobic, but I’ve never played a game which captures the feeling of being confined within a small space anywhere near as well as CAPSULE does. Even though it contains common horror elements like isolation and the unknown I wouldn’t go so far as to say CAPSULE belongs in the horror genre, it can be a similarly stressful and unnerving experience all the same. Trapped behind the small, vertical screen of your capsule, you can only experience the world around you through sounds and abstract circles and squares. With only a brief overview of the basic controls and a vague objective at your disposal, you are plunged into CAPSULE‘s world with little in the way of concrete information. Your air is running out, your fuel is low, and you’ll have to do everything you can simply to survive.

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Stephen’s Sausage Roll


Steam Page

You’re Stephen, your ship is wrecked, and you’re stuck on an island filled with giant sausages. The only thing left to do is to use your massive skewer to push those sausages onto grills embedded in the ground and eat them. This is Stephen’s Sausage Roll and it’s a puzzle game which is as clever as it is weird.
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Alvora Tactics Combat

Alvora Tactics


itch.io Page || Steam Greenlight Page

This new pseudo-sequel to Voidspire Tactics, which may be my favorite game from 2015, polishes up the existing formula while adding in some useful features and taking a rather large risk along the way. The risk in question is the introduction of procedurally generated areas which incorporate handcrafted rooms and, for the most part, this is a success. This is a shorter and in some ways a much more straightforward game than its predecessor, but it’s also cheaper, the procedural generation gives it more replay value, and the various improvements and new features allow Alvora Tactics to stand on its own as a great addition to any game collection.
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Monsterland


Steam Page

Though it looks like an old ASCII roguelike, Monsterland is really a frantic third-person shooter which uses its unusual aesthetic choice in some clever ways. With plenty of weapons, several interesting environmental interactions, and a solid campaign, Monsterland has quite a lot to offer despite its extraordinary low price.

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Kero Blaster


Playism Page || Steam Page || Developer’s Site

Any major commercial release by Studio Pixel will inevitably be compared to Cave Story and Kero Blaster is certainly no exception. With its run-and-gun 2D platforming, its light RPG elements, and its retro aesthetics Kero Blaster seems to have much in common with the legendary indie game. However, these similarities are largely superficial because this is not a spiritual sequel to Cave Story, it’s not trying to be a spiritual sequel, and, to be as clear as possible, that is absolutely, perfectly fine. Kero Blaster is a linear platforming experience divided into several levels, the multiple unlockable difficulties are different enough to definitely warrant going through the game more than once, and the combat system incorporates some of the best elements from Cave Story while refining them into an incredibly polished state.
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