Tag Archive: steam

8-Bit Adventures 2 Demo Title

Demo – 8-Bit Adventures 2


Official Site || Steam Page

8-Bit Adventures 2 is an upcoming RPG from the developer of Tales Across Time and the demo gives us a brief look into the adventures of Warrior, Thief, Robot, and, of course, Charlie. Players will be able to change these names in the full release, though I think the default ones fit rather well alongside locations like a city named Processor. Clocking in at about 45 minutes, give or take a few depending on how much you explore, this is on the slightly shorter side as far as RPG demos go and that’s perfectly fine because the goal here seems to be to give players a good sense of the combat system and exploration without revealing too much about the plot and the setting. The demo definitely succeeds at achieving its goals, but how does the gameplay itself stack up?
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Salt and Sanctuary


Steam Page || Developer’s Site

There are a whole lot of games out there which, to one degree or another, can be described as “indie Dark Souls” and, to their credit, a surprising number of them are quite good. But none are as deserving of that title as Salt and Sanctuary. The methodical combat, the perpetual gloom, asynchronous multiplayer elements, and just about everything else is all right here. Ska Studios doesn’t just stick with the familiar though as this action RPG takes full advantage of its 2D perspective with plenty of platforming. Various other original touches, such as a rather literal skill tree, blend together with familiar features to create one of the best indie games out there.
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God of Thunder


Official Site || Steam Page

If you had a computer in to 90’s, you probably also had at least one CD with hundreds, maybe even thousands, of shareware games on it. Sure, these types of CD’s are still around, but back in the day the games on these CD’s were pretty much the only commercial indie games around. Buried between hundreds of chess, mahjong, and tic-tac-toe clones, these obscure games are truly hidden gems.

Coming from an era where the term ‘indie game’ didn’t even exist and the expected method of payment consisted of sending money in the mail to a P.O. Box and hoping the developer 1) still lived in that area and 2) bothered to send you the password to unlock the full game, many of these gaming relics have been buried deep beneath the sands of time, lost and forgotten. God of Thunder is one such game, now free on Steam, and it contains all the cheesy humor, rad tunes, silly sound effects, and somewhat clunky combat you might expect from a 1994 shareware game alongside some design decisions which feel surprisingly ahead of their time.
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Zangeki Warp


Steam Page || Developer’s Site

The warp mechanic in Zangeki Warp revolutionizes horizontal shmups to a degree on par with what Ikaruga‘s color shifting did for vertical bullet hells. On the surface this game looks much like other horizontal shmups and the R-Type influences in particular ring loud and clear, yet the ability to warp your ship around changes everything. The warp isn’t just there to save you from close calls, the entire game is build around it.

Aside from warping away to dodge bullets, you’ll constantly be asked to use it to circumvent solid obstacles and to obliterate enemies via the warp trail which your ship’s gun can’t reach. By the end of the game I felt like I was relying on this technique more than my bullets in combat and the final stages become very demanding indeed, even on Normal! Beyond the main feature itself, Zangeki Warp earns plenty of praise with significantly varied difficulty settings, a rather nice upgrade system, and exceptional enemy designs which gradually shift from standard robots and ships to creepy body horror-style monsters which would even make Abadox proud.
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A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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