Tag Archive: exploration

8-Bit Adventures 2 Demo Title

Demo – 8-Bit Adventures 2


Official Site || Steam Page

8-Bit Adventures 2 is an upcoming RPG from the developer of Tales Across Time and the demo gives us a brief look into the adventures of Warrior, Thief, Robot, and, of course, Charlie. Players will be able to change these names in the full release, though I think the default ones fit rather well alongside locations like a city named Processor. Clocking in at about 45 minutes, give or take a few depending on how much you explore, this is on the slightly shorter side as far as RPG demos go and that’s perfectly fine because the goal here seems to be to give players a good sense of the combat system and exploration without revealing too much about the plot and the setting. The demo definitely succeeds at achieving its goals, but how does the gameplay itself stack up?
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God of Thunder


Official Site || Steam Page

If you had a computer in to 90’s, you probably also had at least one CD with hundreds, maybe even thousands, of shareware games on it. Sure, these types of CD’s are still around, but back in the day the games on these CD’s were pretty much the only commercial indie games around. Buried between hundreds of chess, mahjong, and tic-tac-toe clones, these obscure games are truly hidden gems.

Coming from an era where the term ‘indie game’ didn’t even exist and the expected method of payment consisted of sending money in the mail to a P.O. Box and hoping the developer 1) still lived in that area and 2) bothered to send you the password to unlock the full game, many of these gaming relics have been buried deep beneath the sands of time, lost and forgotten. God of Thunder is one such game, now free on Steam, and it contains all the cheesy humor, rad tunes, silly sound effects, and somewhat clunky combat you might expect from a 1994 shareware game alongside some design decisions which feel surprisingly ahead of their time.
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A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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The Music Machine


Steam Page || itch.io Page

Before anything else, I want to share a personal story about The Music Machine in October of 2016 I began to play through this wonderfully atmospheric first-person horror game for the sake of writing an article about it. Unfortunately, I accidentally overwrote my save data and lost some progress, but this isn’t a particularly long game so that wasn’t really much of an issue. Except, then my entire hard drive died and with it went my save file until I found a replacement. Then my computer died, taking my third save with it. Once everything was back in order the Halloween season was long over and plans to write about The Music Machine fell through the cracks.

With Halloween once again on the horizon, this week seems like the perfect time to at last delve into this story about a girl, the ghost possessing her, and the mysteries surrounding a very creepy and exceedingly orange island.
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FAITH


itch.io Page

It’s October, and that means all sorts of indie horror games are going to start popping up just in time for Halloween. FAITH is one such game and it takes the retro aesthetic even farther back than usual with graphics inspired by the likes of the ZX Spectrum and plenty of computerized ‘voice acting’ that would feel right at home in an 80’s arcade game (Sinistar comes to mind). Starring a priest who has returned to the secluded site of a failed exorcism, FAITH wields its minimalism like a rather sharp knife.

This is a fairly short game, but it’s also a respectably dense game, packed with enough secrets, lore, and alternate endings to more than double your playtime if you want to see everything. Whether it tasks you with wandering through the woods alongside a retro rendition of “Moonlight Sonata” or creeping through a house in dead silence, FAITH knows how to use emptiness and absence to create constant tension.
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