Tag Archive: horror

Close Your Eyes

Steam Page || RPGMaker.net Page

Close Your Eyes is a horror game where you must question everyone and everything you encounter. Taking on the role of a character who has narrowly escaped from death row, you must navigate your way through dark and ever-changing locations as time and space twist around you. There are plenty of scares along the way ranging everywhere on the spectrum from standard jumpscares to disturbing love letters and every assumption must be doubted in order to reveal even the smallest slivers of truth.

From Next Door

RPGMaker.net Page

With a description stating that this game “draws inspiration from the works of Junji Ito and games like Silent Hill” and that it contains “mild jumpscares” I was prepared to either fall in love with From Next Door or be horribly disappointed – I was not disappointed. Even though it’s only about an hour in length, this game’s pace is an extremely slow burn, slow enough that after a few minutes you might start to wonder if those ‘jumpscares’ are just going to be fake-outs without anything legitimately frightening ever happening. Yet this slow pace is what makes the game work so well because the sense of tension continually builds even when nothing is happening. A neighboring house with no windows, a mysterious locked room, and a growing sense of unease are all it takes to make you expect an unknown horror to at last abruptly reveal itself every time you turn on the lights at night.

Dark Fear

Steam Page || Official Site

Dark Fear is a horror-themed adventure game with some light RPG mechanics which puts its best foot forward. While it has some jumpscares, the focus is less on scaring the player and more on exploring the strange and haunted lands the amnesiac protagonist finds himself in. The game definitely stumbles in its final act, but the journey makes up for the shortcomings which crop up near the end.

The Witch’s House

RPGMaker.net Page

Well, The Witch’s House would have certainly fit this year’s haunted house Halloween theme, but better late than never! This game is filled to the brim with jumpscares, but that’s far from all it has to offer. With clever puzzles, some great atmosphere, and a wonderfully dark sense of humor mixed in with more legitimately disturbing moments, this is easily one of the better RPG Maker horror games out there.

Endless Rain

itch.io Page || Main Pixel Horror Jam Page

Halloween may be over, but that isn’t going to stop me from writing about this clever and fun little platformer from the 2016 Horror Pixel Jam. Endless Rain is a game which is all about the traps. Pits, pressure plates, and evil eye monsters which disguise themselves as bloodstains near the ceiling are scattered around the protagonist’s path. You can actually survive a single hit from the eyes and a few hits from the projectiles the pressure plates usually trigger, but damage can add up fast and most hazards are instantly lethal. As a result, this is a game where players will need to proceed with caution, not just looking out for pressure plates, but also jumping upward to check the ceiling for eyes and interpreting bloodstains to determine which areas are safe. The game definitely has some rough spots likely related to the contest’s time limit, namely that the hitboxes for the eye enemies don’t quite line up with their sprites, which makes hitting them with your axe more difficult than it needs to be, and the crypt which the game takes place in doesn’t really look much like a crypt or any sort of building in particular outside of the few tombs scattered around it.

While I enjoyed the trap-oriented platforming, it is the final stretch which really won me over. For this final segment, players are chased back through the crypt by an invincible enemy and must think quickly and move precisely in order to avoid hazards while solving some clever platforming puzzles. I also greatly enjoyed the ending cutscene, which is worth playing through the game for on its own. Endless Rain could stand to benefit from a bit more polish in some areas if its developer one day decides to make a post-contest patch, but the current version holds up well enough and the few bumps along the way are a small price to pay for a clever short story and fun platforming.