Tag Archive: action

A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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Demo – Flynn: Son of Crimson


Kickstarter Page || itch.io Page || Developer’s Site

This is a great little vertical slice alpha demo! If you’re unfamiliar with the term, a vertical slice demo is designed to show off various gameplay elements rather than showing off an area from the game. The demo for Flynn: Son of Crimson can be finished in under ten minutes, but it crams a whole lot of content into those few minutes. With four weapons, a utility item, standard action platforming, two enemy gauntlets, a stealth section, an auto-run section, and even a little bit of NPC interaction, not a single moment goes by without a new mechanic or technique being introduced.
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Shrouded in Sanity

Shrouded in Sanity


Steam Page

Shrouded in Sanity is a horror-themed action RPG with some minor balance issues and a few too many dead ends, yet a satisfying combat system and a great sense of atmosphere supported by plenty of lore make this a surprisingly enjoyable experience. Even though this is a fairly short game, especially if you know where to go, a New Game+ mode, multiple endings, and a completely open map make Shrouded in Sanity highly replayable regardless of if you’re going for a speedrun or simply aiming for a new ending. The upcoming semi-sequel, Usurper, will almost certainly be the better game of the two, Shrouded in Sanity has more than enough going for it to stand on its own.
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Mega Maker

Mega Maker


Official Site

As someone who was incredibly excited for Mega Man Universe before it got cancelled, I cannot express just how happy I am to see a game like Mega Maker. Giving Mega Man the Mario Maker treatment is an idea I would still love to see Capcom officially act on, but as it stands this fangame holds its own with an intuitive and easy to use level editor, plenty of customization options, and, most importantly, built-in online capabilities for uploading, downloading, and rating levels.
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First Impression: Shattered God

First Impression: Shattered God – Quest for the Divine Relic


Steam Page

This First Impression article is based entirely upon my experience with the game up to shortly after the end of the second dungeon, which you can see in the above video, as well an an initial playthrough of the demo, which ends at the title card drop after the first dungeon. This article is not necessarily indicative of the game as a whole. This includes the score at the end.

Full Disclosure: I received a free key for this game from the developer, which I accepted after trying out the demo. This has in no way influenced my opinion on the game, the contents of this article, nor the content of the above video.

Shattered God is an action RPG where the focus is heavily placed upon its rather unique combat system, though the rest of the game feels competently made as well. Outside of combat, the game mostly plays like a standard RPG where you bounce between dungeon delving and talking to NPC’s in towns, though it’s not made in RPG Maker so it does benefit from the addition of a few mechanics which are difficult to replicate in that engine and it has a distinctive appearance. The combat system is the heart of this game though and it is a wonderfully frantic, surprisingly difficult, blend of timing and multitasking.
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