Tag Archive: rpg

First Impression: Northwall


RPGMaker.net Page

This First Impression article is based on about an hour of gameplay and may not necessarily be indicative of the game as a whole. This includes the score at the end.

Northwall is a game I didn’t remember many details about when I started it up other than that it might have had some good reviews (it does) so I really wasn’t sure of what to expect from it. With its heavy reliance upon RPG Maker’s default graphical assets and an opening that goes on for too long before giving you control of a character, Northwall‘s quality only grew more doubtful by the minute. However, the combat system rapidly dispelled my doubts as to the game’s quality and by the end of my time with it I was eager to play more.
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Shrouded in Sanity

Shrouded in Sanity


Steam Page

Shrouded in Sanity is a horror-themed action RPG with some minor balance issues and a few too many dead ends, yet a satisfying combat system and a great sense of atmosphere supported by plenty of lore make this a surprisingly enjoyable experience. Even though this is a fairly short game, especially if you know where to go, a New Game+ mode, multiple endings, and a completely open map make Shrouded in Sanity highly replayable regardless of if you’re going for a speedrun or simply aiming for a new ending. The upcoming semi-sequel, Usurper, will almost certainly be the better game of the two, Shrouded in Sanity has more than enough going for it to stand on its own.
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Three Ghostly Roses

Three Ghostly Roses


RPGMaker.net Page

Edmund Brigham doesn’t know where he is, or even who he really is for that matter, but with an image of a rose burning in his mind he’s prepared to travel across a strange and hostile land to discover his purpose. Three Ghostly Roses is an indie RPG as ephemeral as its name, lasting only about three hours, but it’s an excellent story told exceptionally well. Though the central story is a rather serious one, it’s peppered with bits of humor and supported by a custom, evolving turn-based combat system where you’ll be dropkicking skeletons and uppercutting demons.

The full article will arrive on Thursday, August 24! Something pretty serious ended up happening recently. I’ll write the rest of this article once things settle down. Sunday, August 27 is the tentative release date for this article, but that might end up changing.

First Impression: Shattered God

First Impression: Shattered God – Quest for the Divine Relic


Steam Page

This First Impression article is based entirely upon my experience with the game up to shortly after the end of the second dungeon, which you can see in the above video, as well an an initial playthrough of the demo, which ends at the title card drop after the first dungeon. This article is not necessarily indicative of the game as a whole. This includes the score at the end.

Full Disclosure: I received a free key for this game from the developer, which I accepted after trying out the demo. This has in no way influenced my opinion on the game, the contents of this article, nor the content of the above video.

Shattered God is an action RPG where the focus is heavily placed upon its rather unique combat system, though the rest of the game feels competently made as well. Outside of combat, the game mostly plays like a standard RPG where you bounce between dungeon delving and talking to NPC’s in towns, though it’s not made in RPG Maker so it does benefit from the addition of a few mechanics which are difficult to replicate in that engine and it has a distinctive appearance. The combat system is the heart of this game though and it is a wonderfully frantic, surprisingly difficult, blend of timing and multitasking.
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Owlia Title Screen

First Impression: The Legends of Owlia


Official Site || Steam Page

NOTE: The Legends of Owlia is in the above video starting at 1:41:24!

First Impression articles are based entirely upon the first roughly 30 minutes of gameplay and may not necessarily be indicative of the game as a whole. This includes the score at the end.

The Legends of Owlia seems like it is so concerned with ticking every box in a checklist that it never stops to polish up anything. Though there are plenty of bits and pieces of nostalgia here, the experience as a whole feels completely sparse. This is a rather unusual game because it really does capture the feel of a NES game, but that includes various outdated design practices and many of the better mechanics are hamstrung by mediocre execution.
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