Tag Archive: adventure

8-Bit Adventures 2 Demo Title

Demo – 8-Bit Adventures 2


Official Site || Steam Page

8-Bit Adventures 2 is an upcoming RPG from the developer of Tales Across Time and the demo gives us a brief look into the adventures of Warrior, Thief, Robot, and, of course, Charlie. Players will be able to change these names in the full release, though I think the default ones fit rather well alongside locations like a city named Processor. Clocking in at about 45 minutes, give or take a few depending on how much you explore, this is on the slightly shorter side as far as RPG demos go and that’s perfectly fine because the goal here seems to be to give players a good sense of the combat system and exploration without revealing too much about the plot and the setting. The demo definitely succeeds at achieving its goals, but how does the gameplay itself stack up?
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God of Thunder


Official Site || Steam Page

If you had a computer in to 90’s, you probably also had at least one CD with hundreds, maybe even thousands, of shareware games on it. Sure, these types of CD’s are still around, but back in the day the games on these CD’s were pretty much the only commercial indie games around. Buried between hundreds of chess, mahjong, and tic-tac-toe clones, these obscure games are truly hidden gems.

Coming from an era where the term ‘indie game’ didn’t even exist and the expected method of payment consisted of sending money in the mail to a P.O. Box and hoping the developer 1) still lived in that area and 2) bothered to send you the password to unlock the full game, many of these gaming relics have been buried deep beneath the sands of time, lost and forgotten. God of Thunder is one such game, now free on Steam, and it contains all the cheesy humor, rad tunes, silly sound effects, and somewhat clunky combat you might expect from a 1994 shareware game alongside some design decisions which feel surprisingly ahead of their time.
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A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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Demo – Flynn: Son of Crimson


Kickstarter Page || itch.io Page || Developer’s Site

This is a great little vertical slice alpha demo! If you’re unfamiliar with the term, a vertical slice demo is designed to show off various gameplay elements rather than showing off an area from the game. The demo for Flynn: Son of Crimson can be finished in under ten minutes, but it crams a whole lot of content into those few minutes. With four weapons, a utility item, standard action platforming, two enemy gauntlets, a stealth section, an auto-run section, and even a little bit of NPC interaction, not a single moment goes by without a new mechanic or technique being introduced.
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A Bright Light in the Middle of the Ocean


itch.io Page

Video games allow us to intimately interact with spaces to a degree unrivaled by any other medium. It’s a lesson I think most players learn eventually. It’s learned in that moment when we catch ourselves examining every discarded scrap of paper, every shadowy corner, and the contents of every mug and cup left on a table because we’ve been captivated by a world, whether it is wondrous or horrifying, and we desperately want to know as much about it as we can. I first learned this lesson at a young age via my Sega Saturn when Myst completely captured my attention with its melancholy, mysterious island, but every now and then a game like A Bright Light in the Middle of the Ocean comes around to remind me of it.
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