Tag Archive: adventure

A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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Demo – Flynn: Son of Crimson


Kickstarter Page || itch.io Page || Developer’s Site

This is a great little vertical slice alpha demo! If you’re unfamiliar with the term, a vertical slice demo is designed to show off various gameplay elements rather than showing off an area from the game. The demo for Flynn: Son of Crimson can be finished in under ten minutes, but it crams a whole lot of content into those few minutes. With four weapons, a utility item, standard action platforming, two enemy gauntlets, a stealth section, an auto-run section, and even a little bit of NPC interaction, not a single moment goes by without a new mechanic or technique being introduced.
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A Bright Light in the Middle of the Ocean


itch.io Page

Video games allow us to intimately interact with spaces to a degree unrivaled by any other medium. It’s a lesson I think most players learn eventually. It’s learned in that moment when we catch ourselves examining every discarded scrap of paper, every shadowy corner, and the contents of every mug and cup left on a table because we’ve been captivated by a world, whether it is wondrous or horrifying, and we desperately want to know as much about it as we can. I first learned this lesson at a young age via my Sega Saturn when Myst completely captured my attention with its melancholy, mysterious island, but every now and then a game like A Bright Light in the Middle of the Ocean comes around to remind me of it.
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Crystal Towers 2


Official Site || Steam Page

Crystal Towers 2 expertly combines the open, branching level design of many Genesis-era platformers with many of the better exploration elements from Nintendo 64 collectathons like Super Mario 64. This isn’t a game which shies away from revealing its influences, there are plenty of red springs and tiles with checkered patterns along the way, but it also doesn’t adhere itself too closely to the formula of any one game in particular either. Though there are a few rough spots along the way, mainly the boss fights, this massive 20+ hour adventure is filled with tons of secrets, charming writing, a fantastic soundtrack, and excellent platforming challenges.
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Ellipsis


Steam Page || itch.io Page

Though it may look like a simple Geometry Wars clone in screenshots, Ellipsis is a very different type of experience. You have no direct form of attack and your objective in each of the many short single-screen levels is to gather a set of collectibles and make it to the exit without getting hit. With branching paths and a large, neon world filled with plenty of creative enemies and hazards, Ellipsis has far more to offer than you might expect.
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