Tag Archive: new

Monolith Daemon Boss

Monolith


Steam Page || Developer’s Site || Playthrough Part 2

Top-down action rogue-likes (or rogue-lites or roguelike-likes or whatever you want to call them at this point) have been ridiculously common in the world of indie game development ever since The Binding of Isaac became popular and, to be perfectly honest, I’ve never been particularly fond of this subgenre as a whole, but Monolith stands out in some very substantial ways. Infused with the soul of a bullet hell shmup, Monolith introduces a whole new layer of carefully handcrafted bullet-dodging action to the formula while fixing many of this subgenre’s shortcoming, making this not only a game which is designed to be replayed multiple times, but one which you’ll actually want to reply again and again.
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Stephen’s Sausage Roll


Steam Page

You’re Stephen, your ship is wrecked, and you’re stuck on an island filled with giant sausages. The only thing left to do is to use your massive skewer to push those sausages onto grills embedded in the ground and eat them. This is Stephen’s Sausage Roll and it’s a puzzle game which is as clever as it is weird.
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Alvora Tactics Combat

Alvora Tactics


itch.io Page || Steam Greenlight Page

This new pseudo-sequel to Voidspire Tactics, which may be my favorite game from 2015, polishes up the existing formula while adding in some useful features and taking a rather large risk along the way. The risk in question is the introduction of procedurally generated areas which incorporate handcrafted rooms and, for the most part, this is a success. This is a shorter and in some ways a much more straightforward game than its predecessor, but it’s also cheaper, the procedural generation gives it more replay value, and the various improvements and new features allow Alvora Tactics to stand on its own as a great addition to any game collection.
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Griptape Backbone Title

Griptape Backbone


Steam Page || Game Jolt Page

Terrible jokes, great music, memes, and a desktop screen containing the best use of a Samuel Beckett play I have ever seen are some of the most important parts of this existential skateboarding game. With no way to lose, a vague goal of collecting 1000 ‘aesthetics’ shaped like cups which make old Windows sounds when you touch them, and the ability to skate on any surface in any direction with no fear of crashing, this is a short and very relaxing experience where players are free to explore and interact with the world at their own pace. Griptape Backbone is mostly made up of bits and pieces of meaningless nonsense, but this is one case where the whole is definitely greater than the sum of its parts as all these abstract objects and pop culture references do come together to convey a surprisingly powerful message. The ending is particularly good, but the roughly one hour journey to get there is also worthwhile in its own way.
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Flywrench


Official Site || Steam Page

The original Flywrench was released nearly a decade ago and became something of a cult classic within the Game Maker community, but we’ll be looking at the far sleeker, much longer, and just all-around better 2015 version. As a brutally difficult action game which isn’t quite a platformer, Flywrench tasks you with flapping and spinning your way through color-coded gates at lightning speeds in well over 150 levels. It’s unforgiving, it’s refreshingly original, and it’s a whole lot of fun.

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