Tag Archive: new

In Extremis


Steam Page

In Extremis is a shmup in which you play through various genres of art and music in a rather literal sense. If that sounds weird, well, In Extremis is a very strange game. While this is an entirely competent shmup filled with secrets, unlockables, and multiple paths, its true strength lies in being a visual marvel and an auditory delight where each stage is radically different from any other.
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Shrouded in Sanity

Shrouded in Sanity


Steam Page

Shrouded in Sanity is a horror-themed action RPG with some minor balance issues and a few too many dead ends, yet a satisfying combat system and a great sense of atmosphere supported by plenty of lore make this a surprisingly enjoyable experience. Even though this is a fairly short game, especially if you know where to go, a New Game+ mode, multiple endings, and a completely open map make Shrouded in Sanity highly replayable regardless of if you’re going for a speedrun or simply aiming for a new ending. The upcoming semi-sequel, Usurper, will almost certainly be the better game of the two, Shrouded in Sanity has more than enough going for it to stand on its own.
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Three Ghostly Roses

Three Ghostly Roses


RPGMaker.net Page

Edmund Brigham doesn’t know where he is, or even who he really is for that matter, but with an image of a rose burning in his mind he’s prepared to travel across a strange and hostile land to discover his purpose. Three Ghostly Roses is an indie RPG as ephemeral as its name, lasting only about three hours, but it’s an excellent story told exceptionally well. Though the central story is a rather serious one, it’s peppered with bits of humor and supported by a custom, evolving turn-based combat system where you’ll be dropkicking skeletons and uppercutting demons.

The full article will arrive on Thursday, August 24! Something pretty serious ended up happening recently. I’ll write the rest of this article once things settle down. Sunday, August 27 is the tentative release date for this article, but that might end up changing.

Mega Maker

Mega Maker


Official Site

As someone who was incredibly excited for Mega Man Universe before it got cancelled, I cannot express just how happy I am to see a game like Mega Maker. Giving Mega Man the Mario Maker treatment is an idea I would still love to see Capcom officially act on, but as it stands this fangame holds its own with an intuitive and easy to use level editor, plenty of customization options, and, most importantly, built-in online capabilities for uploading, downloading, and rating levels.
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First Impression: Shattered God

First Impression: Shattered God – Quest for the Divine Relic


Steam Page

This First Impression article is based entirely upon my experience with the game up to shortly after the end of the second dungeon, which you can see in the above video, as well an an initial playthrough of the demo, which ends at the title card drop after the first dungeon. This article is not necessarily indicative of the game as a whole. This includes the score at the end.

Full Disclosure: I received a free key for this game from the developer, which I accepted after trying out the demo. This has in no way influenced my opinion on the game, the contents of this article, nor the content of the above video.

Shattered God is an action RPG where the focus is heavily placed upon its rather unique combat system, though the rest of the game feels competently made as well. Outside of combat, the game mostly plays like a standard RPG where you bounce between dungeon delving and talking to NPC’s in towns, though it’s not made in RPG Maker so it does benefit from the addition of a few mechanics which are difficult to replicate in that engine and it has a distinctive appearance. The combat system is the heart of this game though and it is a wonderfully frantic, surprisingly difficult, blend of timing and multitasking.
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