Tag Archive: new

8-Bit Adventures 2 Demo Title

Demo – 8-Bit Adventures 2


Official Site || Steam Page

8-Bit Adventures 2 is an upcoming RPG from the developer of Tales Across Time and the demo gives us a brief look into the adventures of Warrior, Thief, Robot, and, of course, Charlie. Players will be able to change these names in the full release, though I think the default ones fit rather well alongside locations like a city named Processor. Clocking in at about 45 minutes, give or take a few depending on how much you explore, this is on the slightly shorter side as far as RPG demos go and that’s perfectly fine because the goal here seems to be to give players a good sense of the combat system and exploration without revealing too much about the plot and the setting. The demo definitely succeeds at achieving its goals, but how does the gameplay itself stack up?
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Mega Man Maker Level Batch #1

Wind Storm-y Night || Ride The Wind || Speedy Blue Hedgehog

This is the very first batch of Mega Man Maker levels on Indie Overlook! While levels for this game have previously been covered on an individual basis, they’ll be covered in these small groups from now on like with other player-created content. Today’s batch of levels is loosely themed around speed with two Wind Storm levels and a massive Sonic the Hedgehog reference!
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4 Ludum Dare 40 Games

Ludum Dare 40 recently wrapped up, which means the Internet has been flooded with all sorts of weird, experimental little indie games! This time around the theme was “The more you have, the worse it is”. It’s one of the stranger themes I’ve seen for this game jam and I have mixed feelings about it. I like how unusual this theme is and how open it is to interpretation. However, in execution many of the participants ended up making games based on one of two specific interpretations. A huge chunk of the entries either revolve around the game becoming gradually tougher as you get more points or your character becoming slower as you’re weighed down by money/treasure. Even the more polished entries I’ve found tend to fall back on one of these two interpretations and the former is basically just the standard formula for any sort of score-based arcade game.

Though this jam’s theme has fallen slightly flat, there are still plenty of good games. Let’s take a look at four of the best Ludum Dare 40 games I’ve come across!
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Zangeki Warp


Steam Page || Developer’s Site

The warp mechanic in Zangeki Warp revolutionizes horizontal shmups to a degree on par with what Ikaruga‘s color shifting did for vertical bullet hells. On the surface this game looks much like other horizontal shmups and the R-Type influences in particular ring loud and clear, yet the ability to warp your ship around changes everything. The warp isn’t just there to save you from close calls, the entire game is build around it.

Aside from warping away to dodge bullets, you’ll constantly be asked to use it to circumvent solid obstacles and to obliterate enemies via the warp trail which your ship’s gun can’t reach. By the end of the game I felt like I was relying on this technique more than my bullets in combat and the final stages become very demanding indeed, even on Normal! Beyond the main feature itself, Zangeki Warp earns plenty of praise with significantly varied difficulty settings, a rather nice upgrade system, and exceptional enemy designs which gradually shift from standard robots and ships to creepy body horror-style monsters which would even make Abadox proud.
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A Robot Named Fight


Official Site || Steam Page

It’s an all-out war between the robotic residents of Earth and the endless spawn of a moon-sized glob of flesh in the sky called the Megabeast! I was skeptical of a Metroidvania roguelike because I generally prefer it when games with procedural generation only last about 30 minutes per run. However, while a successful run of A Robot Named Fight does indeed take about an hour, the game does a fantastic job of keeping things fresh by changing up the obstacles you encounter based on the powers you obtain. Sometimes this just amounts to adding in doors which require a certain type of weapon to open, but it also means things like adding in dark rooms if you get a light source and high barriers if you get a jump upgrade. It’s delightfully gross, surprisingly varied, and an all-around awesome game about becoming fight enough to take on cosmic abominations.
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