The warp mechanic in Zangeki Warp revolutionizes horizontal shmups to a degree on par with what Ikaruga‘s color shifting did for vertical bullet hells. On the surface this game looks much like other horizontal shmups and the R-Type influences in particular ring loud and clear, yet the ability to warp your ship around changes everything. The warp isn’t just there to save you from close calls, the entire game is build around it.
Aside from warping away to dodge bullets, you’ll constantly be asked to use it to circumvent solid obstacles and to obliterate enemies via the warp trail which your ship’s gun can’t reach. By the end of the game I felt like I was relying on this technique more than my bullets in combat and the final stages become very demanding indeed, even on Normal! Beyond the main feature itself, Zangeki Warp earns plenty of praise with significantly varied difficulty settings, a rather nice upgrade system, and exceptional enemy designs which gradually shift from standard robots and ships to creepy body horror-style monsters which would even make Abadox proud.