Though it looks like an old ASCII roguelike, Monsterland is really a frantic third-person shooter which uses its unusual aesthetic choice in some clever ways. With plenty of weapons, several interesting environmental interactions, and a solid campaign, Monsterland has quite a lot to offer despite its extraordinary low price.
Tag Archive: retro
Any major commercial release by Studio Pixel will inevitably be compared to Cave Story and Kero Blaster is certainly no exception. With its run-and-gun 2D platforming, its light RPG elements, and its retro aesthetics Kero Blaster seems to have much in common with the legendary indie game. However, these similarities are largely superficial because this is not a spiritual sequel to Cave Story, it’s not trying to be a spiritual sequel, and, to be as clear as possible, that is absolutely, perfectly fine. Kero Blaster is a linear platforming experience divided into several levels, the multiple unlockable difficulties are different enough to definitely warrant going through the game more than once, and the combat system incorporates some of the best elements from Cave Story while refining them into an incredibly polished state.
Odallus: The Dark Call is what you would get if you tossed a classic Castlevania game into a blender along with Berserk and added a dash of modern game design sensibilities. With its somewhat methodical approach to platforming and combat and a world divided into levels filled with branching paths and secrets, Odallus takes many of the best ideas the action platformer genre has to offer and combines them with fantastic aesthetics and a dark fantasy setting to create an incredible experience which outclasses much of the competition.
Genetos is a shmup which celebrates the history of its genre from its humble beginnings to the modern era. The aesthetics evolve along with the enemies and even your own ship in this journey through the ages. With many difficulty levels to choose from and different evolutionary paths for your ship based on your actions, Genetos is a game which can vary as much as the genre itself.
Retro sidescrolling adventure RPG’s and minigames are two things which don’t seem like they should go together, yet Creepy Castle, for the most part, makes this odd combination work. With a combat system based on performing various WarioWare-style minigames, around 15-20 hours of gameplay spread across five scenarios, a surprisingly engaging story, and plenty of secrets to find along the way, Creepy Castle makes for a particularly memorable experience. There are a few points at which it begins to overstay its welcome and I am not particularly fond of the third scenario for reasons which I will cover later, but when the formula works, and it does work for the vast majority of the game, it works exceptionally well.