Tag Archive: old

Anyman Series

Anyman Series


Anyman Game Jolt Page || Anyman 2 Game Jolt Page

The two games in the Anyman series are incredibly short and slightly too easy for their own good while still being entertaining enough to be worth spending the roughly five minutes it takes to finish them. Despite some obvious references to the Mega Man series with a cast of robotic ‘mans’ and an evil scientist for an antagonist, the gameplay in this series is rather different. You play using only the mouse and right click to jump and left click to shoot. Each game consists of nothing but back-to-back boss fights and you get about a third of your maximum health back after defeating each boss. These fights all take place with Anyman on the left side of the screen and the boss on the right side, but the big twist here is that neither Anyman nor the bosses can move horizontally since they’re both technically running to the right at all times. With no horizontal movement, you need to rely entirely upon your jump to dodge attacks. Thankfully, you can jump indefinitely while in the air so you have quite a bit of vertical control, though bosses can jump just as much as you can and many of their attacks force players to balance their height near the middle of the screen rather than sticking to the ground or the very top. As for your attack, this is the one area where the gameplay more closely matches that of the Mega Man series as you have a gun which can shoot small bullets each time you click or you can charge it up for a stronger shot, though even here it’s not quite the same as your attacks can be freely aimed with the mouse and your weapon charges up in about a second with no middle step along the way.

Both games feature four fights against other robots followed by two fights against the antagonist, Dr. Alien. There are some interesting ideas for these robots, such as Pulse Man, who sends out red circles of various sizes which combine together and can be destroyed if you shoot them enough, while other robots are decidedly less original, such as in the case of Blade Man, who is virtually identical to Metal Man from Mega Man 2 aside from the lack of horizontal movement. You only have a single life to get through all six fights, but with the rather generous healing between fights and the low difficulty of the fights themselves the only real danger of death comes from the Dr. Alien fights. Though the second game is listed as being in an alpha state and will almost certainly never be finished, it seems to be free of bugs and all it is missing is a tutorial and the final, seventh fight so it basically has just as much content as the first game. In fact, the second game even has a bit more in the way of content because you can choose to play as Anygirl, who sacrifices the charge shot in exchange for a rapid-fire machine gun and the ability to hover in place whenever the left mouse button is held down. A higher difficulty setting would have been nice to have and a potential playtime of less than five minutes for each game makes them rather light on content, especially since they were not made as contest entries with time constraints to the best of my knowledge, but the gameplay is creative enough that both games are nevertheless fun little diversions.

Helicopter

Noitu Love 2: Devolution

Official Site || Steam Page

I originally purchased Noitu Love 2: Devolution nearly a decade ago, back in the days when commercial indie games were rare oddities which often could only be found on the personal sites of their developers, and it’s still one of my favorite games to go back to. I’ve praised the dash mechanics in games like Psi Knuckle and Bleed 2, but this is definitely the game which first made me aware of just how satisfying a well-implemented dash could be. With its incredibly fluid controls which seamlessly combine traversal with combat, Noitu Love 2 has withstood the test of time and easily holds on to its position as one of the best action platformers in existence.
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Bleed

Official Site || Steam Page

Bleed 2 is going to be released in less than a week (February 8), so now seems like a pretty good time to look at the original game in this series. For those unfamiliar with Bleed , it is a brutally hard game focused mostly on its many boss fights which are spread out between seven short and rather varied levels. It shows its age a bit in spots, but the crisp combat and the incredibly smooth controls hold up as well as ever.
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Snow Machine

Knytt Stories – Snow Machine by RichardJ

Official Site || Level Archive

It only seems appropriate to bring Knyttmas to a close with a level I stumbled upon where Juni must save Knyttmas. This is a very peaceful level where the only remote sense of danger comes from a small amount of water which poses no actual threat and only really exists for the sake of enhancing the scene. The journey here is little more than a straight line back and forth with a few hills and bumps along the way, but this linearity is completely fine as the focus here is on providing a relaxing atmosphere with some nice scenery to look at. While platforming beyond making a few hops isn’t necessary, there are a few small secrets scattered around slightly off of the beaten path. I am also glad that the game makes players walk back to the start after activating the snow machine as it would have likely been easier to cover the journey with a few picture in an ending slideshow, but being able to witness the way the snow has changed the landscape on the way back is a great reward. Snow Machine makes for a wonderfully calming experience as its lack of danger and its straightforward approach properly capture the relaxing nature of taking a stroll through the snow.

Knytt Stories – Level 5 by BloxMaster

Official Site || Level Archive

Even if it’s not exactly the prettiest level out there, Level 5 has some solid design choices. The initial stretch only has some standard platforming and quickly hands out new abilities, though even this part has a bit of a puzzle element to it when it forces players to find a safe route around an electrical enemy. Things get more interesting once you get the umbrella with a long downward obstacle course and some tricky gliding. The puzzle mechanics start to show up more clearly once players reach Level 4 and need to solve two switch code puzzles in a row. Finding the solutions to these puzzles is a small challenge in its own right and figuring out how to properly apply the hidden codes to the switches is another puzzling task as the answer requires the use of some deductive reasoning. The finale of the stage is the first part where Juni is allowed to break free from the otherwise mostly linear progression as players must navigate old areas in reverse with some new hazards in order to even find Level 5. Aesthetics are the only major weakness this level possesses as the standard Knytt Stories music chosen doesn’t mesh well with the graphics and the spikes can sometimes be hard to see, though I do appreciate the work that went into making the level transition ‘animations’ by rapidly swapping through several similar rooms like a video game version of a flip book.