First of all, I really do want to apologize for not releasing new articles and streaming on schedule lately. I’ve had a few things I needed to focus on unrelated to Indie Overlook and I haven’t had much time to play, let alone write about, more indie games; I’d rather get off schedule than release subpar content on time. Though I can’t give a solid date as to when the schedule will get back to normal, it will probably be in a week or two. Until then, I’ll be releasing articles and streaming (I always send out stream announcements on Twitter) whenever I can.
As someone who was incredibly excited for Mega Man Universe before it got cancelled, I cannot express just how happy I am to see a game like Mega Maker. Giving Mega Man the Mario Maker treatment is an idea I would still love to see Capcom officially act on, but as it stands this fangame holds its own with an intuitive and easy to use level editor, plenty of customization options, and, most importantly, built-in online capabilities for uploading, downloading, and rating levels.
This First Impression article is based entirely upon my experience with the game up to shortly after the end of the second dungeon, which you can see in the above video, as well an an initial playthrough of the demo, which ends at the title card drop after the first dungeon. This article is not necessarily indicative of the game as a whole. This includes the score at the end.
Full Disclosure: I received a free key for this game from the developer, which I accepted after trying out the demo. This has in no way influenced my opinion on the game, the contents of this article, nor the content of the above video.
Shattered God is an action RPG where the focus is heavily placed upon its rather unique combat system, though the rest of the game feels competently made as well. Outside of combat, the game mostly plays like a standard RPG where you bounce between dungeon delving and talking to NPC’s in towns, though it’s not made in RPG Maker so it does benefit from the addition of a few mechanics which are difficult to replicate in that engine and it has a distinctive appearance. The combat system is the heart of this game though and it is a wonderfully frantic, surprisingly difficult, blend of timing and multitasking.
Unblade is an over-the-top action platformer starring a frog wielding an umbrella blade and it’s as amazing as it sounds. Your rather unconventional weapon with its various quirks is the main draw, though varied, well-crafted levels, secret collectibles, and awesome action sequences all definitely contribute to making Unblade worth playing.
NOTE: The Ninja Smasher! segment in the above video begins at 1:03:27!
First Impression articles are based entirely upon the first roughly 30 minutes of gameplay and may not necessarily be indicative of the game as a whole. This includes the score at the end.
Even though simplicity is often a good thing, Ninja Smasher! feels a bit too simplistic for its own good. An otherwise satisfying combat system quickly wears thin in the face of bland level design and painfully low difficulty.