Now here’s a good puzzle level! Entrapment makes full use of its room, cramming switches, puzzles, and paths into every inch of it. There are a good number of puzzles here and one aspect nearly all of them have in common is they require the player to figure out what even needs to be done in the first place. Sure, a mysterious old man may pop up occasionally to give some advice, but the hints remain vague enough that players will still need to explore in order to find solutions. Even when you figure out what needs to be done in order to solve a puzzle, the exact way to go about achieving the desired end result usually requires some additional consideration and/or a bit of platforming. Puzzles are also kept small and fast, making for an experience where you’ll constantly need to stop and think for long enough to make solving each puzzle feel satisfying, but where you are unlikely to get stuck for more than a handful of minutes at most. There are a few times in this level when it is not immediately clear if a puzzle has, in fact, been solved so a little more clarity in the form of a brief message could have been added in that regard, but other than that rather minor complain I think this is an all-around exceptional level and one of the best I’ve played in Below Kryll.