This level can take a while to reach because it’s on one of the deeper floors, but it’s worth it! Switch Bonanza is, unsurprisingly, all about hitting switches. Specifically, this level is broken up into five smaller ‘levels’ and a not at all serious tutorial, all of which make use of switches in different ways. The first part is a platforming race to the finish before the gate closes, the second is a short trip across a gap using dragon statue projectiles (this one in particularly is ridiculously difficult if you don’t have Mitsu’s later abilities unlocked), the third is divided between a platforming challenge and a very tightly timed switch race, the fourth is mostly a puzzle, and the fifth demands accurate kunai throwing and some quick thinking. The amount of variety on display here is impressive enough on its own, but I am even more impressed by the lack of a single bad or even mediocre challenge between them; I think the second challenge feels somewhat out of place due to just how much more difficult it is compared to the rest of the level, but even that is only a minor complaint. By expertly blending puzzles, platforming, and precision, this level excels at taking full advantage of the flexibility offered by Below Kryll‘s engine.